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BLENDER QUICK START GUIDE Allan Brito

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BLENDER QUICK START GUIDE Allan Brito - Packt Publishing
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    BLENDER QUICK START GUIDE Allan Brito

    DOSTAWA ZA 0 zł!

    Allan Brito

    Packt Publishing

    9781789619478

    19 x 23.5

    194

    Angielski

    miękka

    Key Features

    Discover Blender 2.8’s new user interface and tools

    Create materials, apply textures and render scenes

    Use the new cutting-edge real-time render Eevee in your projects

    Book Description

    Blender is an open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work

    Key Features

    Discover Blender 2.8’s new user interface and tools

    Create materials, apply textures and render scenes

    Use the new cutting-edge real-time render Eevee in your projects

    Book Description

    Blender is an open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation task. However, if you’re new to this software, its power and ?exibility can sometimes be daunting, and that’s when you need this book!

    The book begins by introducing you to the all-new Blender 2.8 user interface. You'll discover the commonly used options and tools, such as navigating in 3D and selecting objects. The chapters will help you focus on using and manipulating one of the most important windows of the interface, the 3D View. You'll then learn to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll understand how to create materials and set up surfaces. The book will even demonstrate how to use physically based rendering (PBR) to craft realistic surfaces such as wood, stone, and metal. Next, you’ll work with Eevee, a new real-time render engine in Blender. You’ll get up to speed with everything from adding motion to objects to making use of Blender's impressive 3D animation features. Finally, you'll gain insights into creating scenes and organizing them for rendering, along with adding titles and effects with the built-in Blender tools.

    By the end of this book, you’ll be able to create 3Dmodels with textures and animations and render them in real-time using Eevee.

    What you will learn

    Manipulate and visualize your 3D objects in Blender

    Use polygon modeling tools such as extrude and loop cut

    Apply precision modeling tools like snapping and the 3D Cursor

    Create materials for Eevee and Cycles

    Render a scene with the Eevee real-time engine

    Use PBR textures to craft realistic surfaces such as wood with the Shader Editor

    Add motion and animation using keyframes

    Create animation loops using curves and modifiers

    Who this book is for

    This book is for anyone who is just getting started with Blender. You will also find the book useful if you're an experienced 3D artist or hobbyist looking to get to grips with its features.

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      BLENDER QUICK START GUIDE Allan Brito - Packt Publishing
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